Anybody's guess: the riotous game of revealing clues. Play begins as a category is revealed and the first clue window is opened. Each additional clue makes guessing easier, but the more clues your team needs, the fewer points you'll win.
Betrayal at House on the Hill: a strategy game
Investigate a house filled with dreadful monsters and deadly secrets. Explorers must rely on each other to survive the horrors that await, but beware: The house will turn one of you against the rest. It will take all of your strengths and skills to defeat the traitor and escape the Betrayal at House on the Hill.
Blokus is a strategy board game that challenges spatial thinking, encourages creative thinking and has received a Mensa award for promoting healthy brain activity. Players attempt to cover as much of the board with their pieces as possible, blockading opponents while expanding their territory.
Carcassonne: the castle
Inside the castle walls, the city grows as the players place tiles and their followers: knights to guard the towers, heralds to spread the news, and merchants to sell their wares in the markets.
Carcassonne: the Discovery
The people of Carcassonne region have decided to expand to distant lands. Explore new territories and control them by deploying followers as brigands, navigators, and explorers to determine who is victorious.
Codenames: Top Secret Word Game
Teams compete to see who can first make contact with all of their secret agents, known only by codenames. Follow the Spymasters one-word clues and try to avoid the assassin.
In 25 sec., players list as many items as they can in their category, then pass their list to the next player. When all lists have been passed, the player with the most items that don't duplicate what has already been listed, wins.
Includes instruction sheet for 16 domino games: Dominoes, Poker, Cardinal Mexican Train, Muggins, Draw, Block, Four-Hand Texas, Bergen, Matador, Tiddle-A-Wink, Sebastopol, Bingo, The Big Clock Solitaire, Traffic Solitaire, Good Neighbors Solitaire, Squeeze Solitaire.
Euphrates and Tigris: Contest of Kings
In Mesopotamia lies the cradle of civilization. Farmers cultivate the land, traders sell their wares, and kings seek to lead their dynasties to fame and power. Conflicts are unavoidable and only the most clever and successful king will emerge as the winner!
Exploding Kittens Card Game
In this highly-strategic, kitty-powered version of Russian roulette, players draw cards until someone draws an exploding kitten, at which point They explode, they are Dead, and they are out of the game -- unless that player has a defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches.
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Family Feud Platinum Edition
Based on a national survey, Cardinal Games placed the top answers on the Face Off cards. Blurt out the most popular answers and rack up the points as you battle your way to the Fast Money Round. The team or player with the highest score wins Family Feud Platinum Edition. Recommended for ages 8 and up.
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Game of Things ... Humor in a Box
The true object of the game is laughter. In each round players write a response to a topic. Your response can be as outrageous or as straight-forward as you'd like. Then take turns trying to eliminate each other by guessing which player wrote which response.
Game of Thrones: Westeros Intrique
Fast-paced card game for two to six players. Attempt to establish your Great House before being eliminated. Make your plans, then claim the Iron Throne!
Harry Potter Hogwarts Battle
The forces of evil are threatening to overrun Hogwarts castle, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses.
Hex-A-Gon: a game of cunning movement to seize victory.
A player selects any knight on the gameboard and jumps them over other knights into open hexes, seizing a string of knights that count toward victory at the end of the game.
House of danger: choose your own adventure
You, an aspiring detective and psychic investigator, have experienced recurring nightmares that you sense might be important. Your mission is to get to the bottom of these visions. You will decide how to move through the story as a group.
From Days of Wonder - players command a horde of little plastic Army men facing-off in dozens of WWII battles. Easy to learn and fast-paced, Memoir '44 requites strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory.
A rummy-type card game. Be the first player to complete 10 specific phases. Those that complete the phase advance to the next, but those that have not must try again.
Play It Smart
Standard trivia game with a couple of twists. Scoring is done on a white board with a marker. The first to fill their portion of the board black (by answering questions in 6 different categories across 6 different dice rolls, 36 total questions) wins.
Players represent power companies that supply electricity to cities. Each player bids for power plants, buys resources to provide electricity, and tries to expand their power grid.
Players compete to ship the most goods, but a variety of production buildings can be purchased with money earned from selling crops, allowing each player to gain an edge over their competition.
Shadows Over Camelot
As Knights of the Round Table, players join forces against the game itself in an attempt to protect Camelot. Victory hinges on the successful completion of legendary Quests; the tournament against the Black Knight; and numerous wars against the Saxons and Picts.
Small World: It's a World of Slaughter, After All
Small World is a fun, zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all! Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires.
Ticket to Ride
Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. For 2-5 players.
Spin and call out the moves. Players must move that body part to that color spot as quickly as possible. If your knee or your elbow lands on the mat, or if you fall over, you are out of the game. The last player standing wins.
Wits and Wagers: Family Edition
Players write answers on their answer boards. All of the players place Meeples (game pieces) on the answer board which they think is closest to being correct. Points are assigned for writing the correct answer and placing Meeples on the winning answer.
Zombie Ninja Pirates
In Zombie Ninja Pirates you try to become four different types of people--Zombies, Ninjas, Pirates, and Mad Scientists. During the game you can collect objects to help you or hurt your opponents. At the end of the game, a fast-paced lightning round can make or break the winner.